Monday, September 08, 2003
Chapter 3 Getting Started In Multimedia
Chapter Overview
Finding your place in the field
Whart area of Multimedia am I good at, what tools do I have the most fun with? What creative areas am I good at? Hands on or manage others? Of what I am good at, what makes most money
Tools of the trade
What do I need to do the job right?
Monitors
Bigger is better.
17 inch and .28 dot pitch is minimum
When possible buy multisync so that you can change screen resolutions
Sound Cards
Buy Sound Blaster
Since they are the standard there will be no compatability problems on your part
Scanners
Bigger is not better, in fact it is just more expensive
300 DPI should be more thatn enough unless you are doing printing press output
Optical resolution how many DPI it has
Interpolated resolution - what the software will convert it to for higher quality work.
Digital Cameras
Do research on the best that is available
Look for different ways to transfer the files (memry stick, cable, floppy)
minimum size for pictures is 640x480
Video Capture Cards
Look for 640x480 as minimum with 30 frames per second video capture as well as video playback
Make sure it has print to video capability.
Make sure the software will capture or export to a non proprietery format
Hard Disk Drive Space and Removable Large-Capicity Storage
Multimedia eats up sapce so the more hard drive space the better.
needs to have fast data-transfer rates
Zip drives are common, make sure to get one, larger capicity one if possible
Jaz drives hold 2 Gig, but are not common, make sure people you work with would have one.
Re-writale CD-ROMS good idea but make sure formats compatable.
CD-ROM Burners
Prices are droping
get them
The Mutimedia Computer - The Promised Fulfilled
Mac or PC - Does it Really Matter?
NO
Which one are you more familiar with?
each has advantages and disadvatages.
The Multimedia Production Cycle
Multimedia Project Planning
Use a tool that will allow you to bring all the different parts of the project together
This will keep "feature creep" from entering in
A good example would be Allen Communications's Designer's Edge Pro
Project planning software like Microsoft roject series is good also
Get the customer to commit finacially before you start work
Set milstones that you and the customer can agree on (make sure to estimates in case of problems
Storyboarding
Draw out what the project will look like and post it on corkboard or wall
Media Components
Put your pieces of the project out
See which one relies on the others to be done.
keep them in an organized system on your hard drive.
preproduction
Evaluate what you will need to do
get the tools lined up for it.
Production and Postproduction
Postproduction is the art of taking what you have produced and taking the flatness out of it.
Testing
Do not test project yourself
you will anticipate the problems and overlook them
do not have customer test this could ruin your repuatation
Have someone look at the project.
Product Delivery
Deliver the project how the customer wants it.
Multimedia Delivery Systems
What methods available
Floppy slow, to small,
Hard disk, fastest, limited to sapce availble on HD
CD ROM 650 MB FAST cannot update
DVD-ROM 14 GB same as CD ROM
Internet Infnite capcity (??) - variable speed. easily change the material
Intranet - same as Internet
The Internet
Connects to millions of computers
Infinte storage and retrival capacity
Uniform graphical enviornment
Playform independant
Publishing power in the hands of the masses.
Multimedia on tap
Built in redundency-proofing
Working in the Industry
The industry needs people with the ability to put it together to work
Where are the exciting jobs?
Promotional CD-ROM production
Multimedia Web Site Development
Multimedia supplement to cretive industries
Working for a multimedia company
Going it Alone
Avoiding Pitfalls
Chapter Overview
Finding your place in the field
Whart area of Multimedia am I good at, what tools do I have the most fun with? What creative areas am I good at? Hands on or manage others? Of what I am good at, what makes most money
Tools of the trade
What do I need to do the job right?
Monitors
Bigger is better.
17 inch and .28 dot pitch is minimum
When possible buy multisync so that you can change screen resolutions
Sound Cards
Buy Sound Blaster
Since they are the standard there will be no compatability problems on your part
Scanners
Bigger is not better, in fact it is just more expensive
300 DPI should be more thatn enough unless you are doing printing press output
Optical resolution how many DPI it has
Interpolated resolution - what the software will convert it to for higher quality work.
Digital Cameras
Do research on the best that is available
Look for different ways to transfer the files (memry stick, cable, floppy)
minimum size for pictures is 640x480
Video Capture Cards
Look for 640x480 as minimum with 30 frames per second video capture as well as video playback
Make sure it has print to video capability.
Make sure the software will capture or export to a non proprietery format
Hard Disk Drive Space and Removable Large-Capicity Storage
Multimedia eats up sapce so the more hard drive space the better.
needs to have fast data-transfer rates
Zip drives are common, make sure to get one, larger capicity one if possible
Jaz drives hold 2 Gig, but are not common, make sure people you work with would have one.
Re-writale CD-ROMS good idea but make sure formats compatable.
CD-ROM Burners
Prices are droping
get them
The Mutimedia Computer - The Promised Fulfilled
Mac or PC - Does it Really Matter?
NO
Which one are you more familiar with?
each has advantages and disadvatages.
The Multimedia Production Cycle
Multimedia Project Planning
Use a tool that will allow you to bring all the different parts of the project together
This will keep "feature creep" from entering in
A good example would be Allen Communications's Designer's Edge Pro
Project planning software like Microsoft roject series is good also
Get the customer to commit finacially before you start work
Set milstones that you and the customer can agree on (make sure to estimates in case of problems
Storyboarding
Draw out what the project will look like and post it on corkboard or wall
Media Components
Put your pieces of the project out
See which one relies on the others to be done.
keep them in an organized system on your hard drive.
preproduction
Evaluate what you will need to do
get the tools lined up for it.
Production and Postproduction
Postproduction is the art of taking what you have produced and taking the flatness out of it.
Testing
Do not test project yourself
you will anticipate the problems and overlook them
do not have customer test this could ruin your repuatation
Have someone look at the project.
Product Delivery
Deliver the project how the customer wants it.
Multimedia Delivery Systems
What methods available
Floppy slow, to small,
Hard disk, fastest, limited to sapce availble on HD
CD ROM 650 MB FAST cannot update
DVD-ROM 14 GB same as CD ROM
Internet Infnite capcity (??) - variable speed. easily change the material
Intranet - same as Internet
The Internet
Connects to millions of computers
Infinte storage and retrival capacity
Uniform graphical enviornment
Playform independant
Publishing power in the hands of the masses.
Multimedia on tap
Built in redundency-proofing
Working in the Industry
The industry needs people with the ability to put it together to work
Where are the exciting jobs?
Promotional CD-ROM production
Multimedia Web Site Development
Multimedia supplement to cretive industries
Working for a multimedia company
Going it Alone
Avoiding Pitfalls
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