Starting Out with Programming Logic and Design (2nd Edition) |
Chapter 6 Functions
1. Introduction to Functions: Generating Random Numbers
A function is a specially designed module. It will return a value to the part of the program that called it.
Library Function
Most programming languages have built in functions called library functions. They simplify things by doing many tasks that a programmer would have to write himself. Since a programmer will not see the inner workings of them they are sometimes referred to as a 'black box'.
Using the random Function
Random numbers are used in many ways so most programming languages provide for a way to generate them. A common way to code it would be
Set number = (1,100)
With random being the function, number the variable and 1, 100beng the arguments to define the range of numbers to work with. Number would now take a value from 1 to 100. A random number function will return an integer so you want to make sure that the variable is an integer or an error will result.
2. Writing Your Own Functions
When you write your own functions they must have three parts:
- Function header - gives the type of data returned and the name of the function; optionally has a parameter list of variables passed to it
- Function body - one or more statements that will be done
- Return statement - usually the word return with a value that will go back to the calling program line
The type of data would define what it is: real, integer, string. The function name should be descriptive of what it does and will usually have to follow some naming rules.
Usually after the return will be something that indicates the function has ended. We will use end function.
Flowcharting a Function
Draw it like any other program but functions get their own separate chart.
Making the Most of the return statement
Since the return statement will return a variable, it can be used in place of a variable to eliminate a step and make code more efficient.
How To Use Functions
In an effort to make code easier to read it is possible to take confusing code and split it out as a function.
Using IPO Charts
An IPO chart takes the input (I), processing (P), and output (O), and displays them as boxes to define what a function does.
Returning Strings
Most programming languages allow for strings to be returned.
Returning Boolean Values
Most programming languages allow for Boolean values to be returned.
3. More Library Functions
Mathematical Functions
The sqrt Function
Accepts an argument of a number and returns the square root.
The pow Function
Same as ^ since some programming languages do not have raise to power symbol.
abs returns absolute value of a number
Cos returns the cosine of argument
Round accepts a real number and returns it closest value after rounding it.
sin returns sine of an argument
tan returns tangent of an argument
Data Type Conversion Functions
toInteger converts a real number to an integer
toReal takes an integer and converts it to a real
Formatting Functions
Most languages offer a way to format numbers so that it will display as currency.
String Functions
The length Functions
Returns an integer value indicating the length of a string.
The append Function
Takes two strings and ties the first one to the second one and returns a third string.
The toUpper and toLower function
Converts a string of text to all upper or all lower text.
The substring Function
Takes as parameters a string, a starting integer and ending integer and returns a string from the original string starting and ending at the marked locations.
The contains Function
Accepts two strings and checks to see if the second string is in the first.
The stringToInteger and stringToReal Function
Converts a number stored as a string to either a real or an integer.
The isInteger and isReal Functions
Checks to see if a string can be converted.
Beginning Programming (Wrox Beginning Guides) |
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